After the Battle
Unreal Render

Unreal Render

Unreal Render

Maya Viewport

Maya Viewport

uv maps

uv maps

Metahuman Rig

After the Battle

Hi everyone, this project was a collaboration between me and Rafa Souza to demonstrate to his students the entire process of creating a character in real time. Rafa handled the design, high-poly aspects and hair cards, while I did all the more technical work, from low-poly, UVs, textures, shaders, rig setup, and implementation in Unreal Engine 5.

Rafa page
https://www.artstation.com/rafasouzaart

More artwork